Town: Odíhg Qi̊sj̼aiē̼i

Odíhg Qi̊sj̼aiē̼i

Odíhg Qi̊sj̼aiē̼i
Example Tauric architecture.
StateTauranian United Provinces
ProvenceVevíhgbùg Provence
Sub ProvenceZamukuzo Hold
RegionQuchyovuz̄ate Woodlands
Founded1086
Community LeaderMayor Snocthel Wogan Griffith
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2762 m (9061 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population1276
Population Density255 people per km2 (638 people per mi2)
Town AuraElven High Magic
Naming
Native nameOdíhg Qi̊sj̼aiē̼i
Pronunciation/qi̘s/ /ˈj̼aj̼i/
Direct Translation[valley; canyon] [fresh]
Translation[Not Yet Translated]

Odíhg Qi̊sj̼aiē̼i (/qi̘s/ /ˈj̼aj̼i/ [valley; canyon] [fresh]) is a subtropical Town located in Zamukuzo Hold, Vevíhgbùg Provence, within the Tauranian United Provinces.

The name Odíhg Qi̊sj̼aiē̼i is derived from the Tauric language, as Odíhg Qi̊sj̼aiē̼i was founded by Snocthel Wogan, who was culturaly Tauric.

Climate

Odíhg Qi̊sj̼aiē̼i has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Qi̊sj̼aiē̼i receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Qi̊sj̼aiē̼i covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2762 m (9061 ft) above sea level.

Overview

Odíhg Qi̊sj̼aiē̼i was founded durring the late 12th century in winter of the year 1086, by Snocthel Wogan. The establishment of Odíhg Qi̊sj̼aiē̼i suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Qi̊sj̼aiē̼i which required millitary assistance exterminate before the community could finish being built.

Odíhg Qi̊sj̼aiē̼i was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Odíhg Qi̊sj̼aiē̼i is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Odíhg Qi̊sj̼aiē̼i is buildings are arranged arround a single narrow packed earth mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Odíhg Qi̊sj̼aiē̼i has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Odíhg Qi̊sj̼aiē̼i’s streets. A look around Odíhg Qi̊sj̼aiē̼i has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Odíhg Qi̊sj̼aiē̼i long.

Civic Infrastructure

Odíhg Qi̊sj̼aiē̼i has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Qi̊sj̼aiē̼i.

Odíhg Qi̊sj̼aiē̼i has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Qi̊sj̼aiē̼i has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Qi̊sj̼aiē̼i has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Qi̊sj̼aiē̼i has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Qi̊sj̼aiē̼i's public wards, blessings, and other arcane systems.

Odíhg Qi̊sj̼aiē̼i possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Qi̊sj̼aiē̼i has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Qi̊sj̼aiē̼i has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Qi̊sj̼aiē̼i's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Odíhg Qi̊sj̼aiē̼i birds speak prophesy.

The Skin Stitcher near Odíhg Qi̊sj̼aiē̼i are known to be almost tame, such that they can be put to domestic use.

Odíhg Qi̊sj̼aiē̼i's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Transmutation energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5142 m2
    • Cattle and Similar Creatures: 319
    • Poultry: 3828
    • Swine: 255
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

380 of Odíhg Qi̊sj̼aiē̼i's population work within a Foundational Occupation.

858 of Odíhg Qi̊sj̼aiē̼i's population do not work in a formal occupation, but do contribute to the local economy. 38 (3%) are noncontributers.

Points of Interest

Odíhg Qi̊sj̼aiē̼i is known for its unusual rock formations.

POI

History

Almost every community has some problem with bandits and highwaymen, but Odíhg Qi̊sj̼aiē̼i is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a scimitar of Illusion, an a scimitar imbued with notable amounts of Illusion energies was created near Odíhg Qi̊sj̼aiē̼i by in time immemorial, reportedly some time during the early 2nd century.

History